{"hash":"0x7DDDCF815E650FF5","ns":"PROPSET","name":"DOES_PROP_SET_EXIST","slug":"DOES_PROP_SET_EXIST","official":true,"named":true,"luaName":"DoesPropSetExist","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"propSet","type":"PropSet"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PROPSET/DOES_PROP_SET_EXIST","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/DOES_PROP_SET_EXIST.md","snippets":{"lua":"local retval = DoesPropSetExist(propSet)","luaInvoke":"local retval = Citizen.InvokeNative(0x7DDDCF815E650FF5, propSet, Citizen.ReturnResultAnyway())","js":"const retval = DoesPropSetExist(propSet);","jsInvoke":"const retval = Citizen.invokeNative('0x7DDDCF815E650FF5', propSet, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x7DDDCF815E650FF5, propSet);","notes":[]}}