# PROPSET::DOES_PROP_SET_EXIST

- **Hash:** `0x7DDDCF815E650FF5`
- **Namespace:** PROPSET
- **Runtime name (Lua/JS):** `DoesPropSetExist`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PROPSET/DOES_PROP_SET_EXIST

## Signature

```c
BOOL DOES_PROP_SET_EXIST(PropSet propSet);
```

## Parameters

- `propSet` (`PropSet`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DoesPropSetExist(propSet)

-- always available, by hash
local retval = Citizen.InvokeNative(0x7DDDCF815E650FF5, propSet, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesPropSetExist(propSet);

// by hash
const retval = Citizen.invokeNative('0x7DDDCF815E650FF5', propSet, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x7DDDCF815E650FF5, propSet);
```

*Sources: alloc8or RDR3 NativeDB.*
