# PROPSET::IS_PROP_SET_FULLY_LOADED

- **Hash:** `0xF42DB680A8B2A4D9`
- **Namespace:** PROPSET
- **Runtime name (Lua/JS):** `IsPropSetFullyLoaded`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PROPSET/IS_PROP_SET_FULLY_LOADED

## Signature

```c
BOOL IS_PROP_SET_FULLY_LOADED(PropSet propSet);
```

## Parameters

- `propSet` (`PropSet`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPropSetFullyLoaded(propSet)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF42DB680A8B2A4D9, propSet, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPropSetFullyLoaded(propSet);

// by hash
const retval = Citizen.invokeNative('0xF42DB680A8B2A4D9', propSet, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xF42DB680A8B2A4D9, propSet);
```

*Sources: alloc8or RDR3 NativeDB.*
