{"hash":"0x75F90E4051CC084C","ns":"PROPSET","name":"_ADD_ADDITIONAL_PROP_SET_FOR_VEHICLE","slug":"_ADD_ADDITIONAL_PROP_SET_FOR_VEHICLE","official":false,"named":true,"luaName":"AddAdditionalPropSetForVehicle","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"},{"name":"propset","type":"Hash"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"https://github.com/femga/rdr3_discoveries/blob/master/vehicles/vehicle_modding/vehicle_propsets.lua"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PROPSET/_ADD_ADDITIONAL_PROP_SET_FOR_VEHICLE","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/_ADD_ADDITIONAL_PROP_SET_FOR_VEHICLE.md","snippets":{"lua":"AddAdditionalPropSetForVehicle(vehicle, propset)","luaInvoke":"Citizen.InvokeNative(0x75F90E4051CC084C, vehicle, propset)","js":"AddAdditionalPropSetForVehicle(vehicle, propset);","jsInvoke":"Citizen.invokeNative('0x75F90E4051CC084C', vehicle, propset);","csharp":"Function.Call((Hash)0x75F90E4051CC084C, vehicle, propset);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}