# PROPSET::_DELETE_PROP_SET

- **Hash:** `0x58AC173A55D9D7B4`
- **Namespace:** PROPSET
- **Runtime name (Lua/JS):** `DeletePropSet`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PROPSET/_DELETE_PROP_SET

## Signature

```c
void _DELETE_PROP_SET(PropSet propSet, BOOL p1, BOOL p2);
```

## Parameters

- `propSet` (`PropSet`)
- `p1` (`BOOL`)
- `p2` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
DeletePropSet(propSet, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x58AC173A55D9D7B4, propSet, p1, p2)
```

### JavaScript

```js
DeletePropSet(propSet, p1, p2);

// by hash
Citizen.invokeNative('0x58AC173A55D9D7B4', propSet, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x58AC173A55D9D7B4, propSet, p1, p2);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PROPSET::_REQUEST_PROP_SET](https://natives.borderlinerp.com/natives/PROPSET/_REQUEST_PROP_SET.md)
- [PROPSET::_RELEASE_PROP_SET](https://natives.borderlinerp.com/natives/PROPSET/_RELEASE_PROP_SET.md)
- [PROPSET::_CREATE_PROP_SET](https://natives.borderlinerp.com/natives/PROPSET/_CREATE_PROP_SET.md)

*Sources: alloc8or RDR3 NativeDB.*
