{"hash":"0xC9B4B3A36F81FD75","ns":"PROPSET","name":"_DOES_VEHICLE_HAVE_ANY_LIGHT_PROP_SET","slug":"_DOES_VEHICLE_HAVE_ANY_LIGHT_PROP_SET","official":false,"named":true,"luaName":"DoesVehicleHaveAnyLightPropSet","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"vehicle","type":"Vehicle"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PROPSET/_DOES_VEHICLE_HAVE_ANY_LIGHT_PROP_SET","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/_DOES_VEHICLE_HAVE_ANY_LIGHT_PROP_SET.md","snippets":{"lua":"local retval = DoesVehicleHaveAnyLightPropSet(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0xC9B4B3A36F81FD75, vehicle, Citizen.ReturnResultAnyway())","js":"const retval = DoesVehicleHaveAnyLightPropSet(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0xC9B4B3A36F81FD75', vehicle, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xC9B4B3A36F81FD75, vehicle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}