{"hash":"0x738271B660FE0695","ns":"PROPSET","name":"_GET_ENTITIES_FROM_PROP_SET","slug":"_GET_ENTITIES_FROM_PROP_SET","official":false,"named":true,"luaName":"GetEntitiesFromPropSet","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"propSet","type":"PropSet"},{"name":"itemSet","type":"ItemSet"},{"name":"model","type":"Hash"},{"name":"p3","type":"BOOL"},{"name":"p4","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PROPSET/_GET_ENTITIES_FROM_PROP_SET","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/_GET_ENTITIES_FROM_PROP_SET.md","snippets":{"lua":"local retval = GetEntitiesFromPropSet(propSet, itemSet, model, p3, p4)","luaInvoke":"local retval = Citizen.InvokeNative(0x738271B660FE0695, propSet, itemSet, model, p3, p4, Citizen.ResultAsInteger())","js":"const retval = GetEntitiesFromPropSet(propSet, itemSet, model, p3, p4);","jsInvoke":"const retval = Citizen.invokeNative('0x738271B660FE0695', propSet, itemSet, model, p3, p4, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x738271B660FE0695, propSet, itemSet, model, p3, p4);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}