{"hash":"0xC061E50F8D299F95","ns":"PROPSET","name":"_GET_PROP_SET_AT_COORDS","slug":"_GET_PROP_SET_AT_COORDS","official":false,"named":true,"luaName":"GetPropSetAtCoords","game":"rdr3","apiset":"client","returnType":"PropSet","params":[{"name":"propsetHash","type":"Hash"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PROPSET/_GET_PROP_SET_AT_COORDS","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/_GET_PROP_SET_AT_COORDS.md","snippets":{"lua":"local retval = GetPropSetAtCoords(propsetHash, x, y, z)","luaInvoke":"local retval = Citizen.InvokeNative(0xC061E50F8D299F95, propsetHash, x, y, z, Citizen.ResultAsInteger())","js":"const retval = GetPropSetAtCoords(propsetHash, x, y, z);","jsInvoke":"const retval = Citizen.invokeNative('0xC061E50F8D299F95', propsetHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xC061E50F8D299F95, propsetHash, x, y, z);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}