{"hash":"0xA6A9712955F53D9C","ns":"PROPSET","name":"_GET_PROP_SET_MODEL","slug":"_GET_PROP_SET_MODEL","official":false,"named":true,"luaName":"GetPropSetModel","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"propSet","type":"PropSet"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PROPSET/_GET_PROP_SET_MODEL","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/_GET_PROP_SET_MODEL.md","snippets":{"lua":"local retval = GetPropSetModel(propSet)","luaInvoke":"local retval = Citizen.InvokeNative(0xA6A9712955F53D9C, propSet, Citizen.ResultAsInteger())","js":"const retval = GetPropSetModel(propSet);","jsInvoke":"const retval = Citizen.invokeNative('0xA6A9712955F53D9C', propSet, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xA6A9712955F53D9C, propSet);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}