# PROPSET::_GET_PROP_SET_MODEL

- **Hash:** `0xA6A9712955F53D9C`
- **Namespace:** PROPSET
- **Runtime name (Lua/JS):** `GetPropSetModel`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PROPSET/_GET_PROP_SET_MODEL

## Signature

```c
Hash _GET_PROP_SET_MODEL(PropSet propSet);
```

## Parameters

- `propSet` (`PropSet`)

## Returns

`Hash`

## Usage

### Lua

```lua
local retval = GetPropSetModel(propSet)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA6A9712955F53D9C, propSet, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPropSetModel(propSet);

// by hash
const retval = Citizen.invokeNative('0xA6A9712955F53D9C', propSet, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xA6A9712955F53D9C, propSet);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
