{"hash":"0xCE2ACD6F602803E5","ns":"PROPSET","name":"_GET_VEHICLE_PROP_SET","slug":"_GET_VEHICLE_PROP_SET","official":false,"named":true,"luaName":"GetVehiclePropSet","game":"rdr3","apiset":"client","returnType":"PropSet","params":[{"name":"vehicle","type":"Vehicle"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PROPSET/_GET_VEHICLE_PROP_SET","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/_GET_VEHICLE_PROP_SET.md","snippets":{"lua":"local retval = GetVehiclePropSet(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0xCE2ACD6F602803E5, vehicle, Citizen.ResultAsInteger())","js":"const retval = GetVehiclePropSet(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0xCE2ACD6F602803E5', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xCE2ACD6F602803E5, vehicle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}