{"hash":"0xD090ABEF4D6A7D96","ns":"PROPSET","name":"_HAS_PROP_SET_LOADED_2","slug":"_HAS_PROP_SET_LOADED_2","official":false,"named":true,"luaName":"HasPropSetLoaded_2","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"hash","type":"Hash"}],"summary":"Same as _HAS_PROP_SET_LOADED","descriptions":[{"source":"alloc8or","format":"text","body":"Same as _HAS_PROP_SET_LOADED"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PROPSET/_HAS_PROP_SET_LOADED_2","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/_HAS_PROP_SET_LOADED_2.md","snippets":{"lua":"local retval = HasPropSetLoaded_2(hash)","luaInvoke":"local retval = Citizen.InvokeNative(0xD090ABEF4D6A7D96, hash, Citizen.ReturnResultAnyway())","js":"const retval = HasPropSetLoaded_2(hash);","jsInvoke":"const retval = Citizen.invokeNative('0xD090ABEF4D6A7D96', hash, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xD090ABEF4D6A7D96, hash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}