{"hash":"0x8F3333F0A6900B3C","ns":"PROPSET","name":"_HAS_VEHICLE_TRAILER_PROP_SET_LOADED","slug":"_HAS_VEHICLE_TRAILER_PROP_SET_LOADED","official":false,"named":true,"luaName":"HasVehicleTrailerPropSetLoaded","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"vehicle","type":"Vehicle"},{"name":"wagonIndex","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PROPSET/_HAS_VEHICLE_TRAILER_PROP_SET_LOADED","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/_HAS_VEHICLE_TRAILER_PROP_SET_LOADED.md","snippets":{"lua":"local retval = HasVehicleTrailerPropSetLoaded(vehicle, wagonIndex)","luaInvoke":"local retval = Citizen.InvokeNative(0x8F3333F0A6900B3C, vehicle, wagonIndex, Citizen.ReturnResultAnyway())","js":"const retval = HasVehicleTrailerPropSetLoaded(vehicle, wagonIndex);","jsInvoke":"const retval = Citizen.invokeNative('0x8F3333F0A6900B3C', vehicle, wagonIndex, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x8F3333F0A6900B3C, vehicle, wagonIndex);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}