# PROPSET::_HAS_VEHICLE_TRAILER_PROP_SET_LOADED

- **Hash:** `0x8F3333F0A6900B3C`
- **Namespace:** PROPSET
- **Runtime name (Lua/JS):** `HasVehicleTrailerPropSetLoaded`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PROPSET/_HAS_VEHICLE_TRAILER_PROP_SET_LOADED

## Signature

```c
BOOL _HAS_VEHICLE_TRAILER_PROP_SET_LOADED(Vehicle vehicle, int wagonIndex);
```

## Parameters

- `vehicle` (`Vehicle`)
- `wagonIndex` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = HasVehicleTrailerPropSetLoaded(vehicle, wagonIndex)

-- always available, by hash
local retval = Citizen.InvokeNative(0x8F3333F0A6900B3C, vehicle, wagonIndex, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = HasVehicleTrailerPropSetLoaded(vehicle, wagonIndex);

// by hash
const retval = Citizen.invokeNative('0x8F3333F0A6900B3C', vehicle, wagonIndex, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x8F3333F0A6900B3C, vehicle, wagonIndex);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
