{"hash":"0x0CE8AAFE9E433A23","ns":"PROPSET","name":"_IS_PROP_SET_VISIBLE","slug":"_IS_PROP_SET_VISIBLE","official":false,"named":true,"luaName":"IsPropSetVisible","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"propSet","type":"PropSet"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x9D096A5BD02F953E"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PROPSET/_IS_PROP_SET_VISIBLE","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/_IS_PROP_SET_VISIBLE.md","snippets":{"lua":"local retval = IsPropSetVisible(propSet)","luaInvoke":"local retval = Citizen.InvokeNative(0x0CE8AAFE9E433A23, propSet, Citizen.ReturnResultAnyway())","js":"const retval = IsPropSetVisible(propSet);","jsInvoke":"const retval = Citizen.invokeNative('0x0CE8AAFE9E433A23', propSet, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x0CE8AAFE9E433A23, propSet);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}