# PROPSET::_IS_PROP_SET_VISIBLE

- **Hash:** `0x0CE8AAFE9E433A23`
- **Namespace:** PROPSET
- **Runtime name (Lua/JS):** `IsPropSetVisible`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PROPSET/_IS_PROP_SET_VISIBLE

## Signature

```c
BOOL _IS_PROP_SET_VISIBLE(PropSet propSet);
```

## Parameters

- `propSet` (`PropSet`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsPropSetVisible(propSet)

-- always available, by hash
local retval = Citizen.InvokeNative(0x0CE8AAFE9E433A23, propSet, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsPropSetVisible(propSet);

// by hash
const retval = Citizen.invokeNative('0x0CE8AAFE9E433A23', propSet, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x0CE8AAFE9E433A23, propSet);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PROPSET::_SET_PROP_SET_VISIBLE](https://natives.borderlinerp.com/natives/PROPSET/_SET_PROP_SET_VISIBLE.md)

*Sources: alloc8or RDR3 NativeDB.*
