{"hash":"0x0790473EEE1977D3","ns":"PROPSET","name":"_IS_VEHICLE_LIGHT_PROP_SET_LOADED","slug":"_IS_VEHICLE_LIGHT_PROP_SET_LOADED","official":false,"named":true,"luaName":"IsVehicleLightPropSetLoaded","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"vehicle","type":"Vehicle"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PROPSET/_IS_VEHICLE_LIGHT_PROP_SET_LOADED","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/_IS_VEHICLE_LIGHT_PROP_SET_LOADED.md","snippets":{"lua":"local retval = IsVehicleLightPropSetLoaded(vehicle)","luaInvoke":"local retval = Citizen.InvokeNative(0x0790473EEE1977D3, vehicle, Citizen.ReturnResultAnyway())","js":"const retval = IsVehicleLightPropSetLoaded(vehicle);","jsInvoke":"const retval = Citizen.invokeNative('0x0790473EEE1977D3', vehicle, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x0790473EEE1977D3, vehicle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}