{"hash":"0xB1964A83B345B4AB","ns":"PROPSET","name":"_RELEASE_PROP_SET","slug":"_RELEASE_PROP_SET","official":false,"named":true,"luaName":"ReleasePropSet","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"hash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xF3DE57A46D5585E9","0x58AC173A55D9D7B4","0xE65C5CBA95F0E510"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PROPSET/_RELEASE_PROP_SET","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/_RELEASE_PROP_SET.md","snippets":{"lua":"local retval = ReleasePropSet(hash)","luaInvoke":"local retval = Citizen.InvokeNative(0xB1964A83B345B4AB, hash, Citizen.ReturnResultAnyway())","js":"const retval = ReleasePropSet(hash);","jsInvoke":"const retval = Citizen.invokeNative('0xB1964A83B345B4AB', hash, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xB1964A83B345B4AB, hash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}