{"hash":"0xE31C0CB1C3186D40","ns":"PROPSET","name":"_REMOVE_VEHICLE_LIGHT_PROP_SETS","slug":"_REMOVE_VEHICLE_LIGHT_PROP_SETS","official":false,"named":true,"luaName":"RemoveVehicleLightPropSets","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"vehicle","type":"Vehicle"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PROPSET/_REMOVE_VEHICLE_LIGHT_PROP_SETS","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/_REMOVE_VEHICLE_LIGHT_PROP_SETS.md","snippets":{"lua":"RemoveVehicleLightPropSets(vehicle)","luaInvoke":"Citizen.InvokeNative(0xE31C0CB1C3186D40, vehicle)","js":"RemoveVehicleLightPropSets(vehicle);","jsInvoke":"Citizen.invokeNative('0xE31C0CB1C3186D40', vehicle);","csharp":"Function.Call((Hash)0xE31C0CB1C3186D40, vehicle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}