# PROPSET::_REMOVE_VEHICLE_LIGHT_PROP_SETS

- **Hash:** `0xE31C0CB1C3186D40`
- **Namespace:** PROPSET
- **Runtime name (Lua/JS):** `RemoveVehicleLightPropSets`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PROPSET/_REMOVE_VEHICLE_LIGHT_PROP_SETS

## Signature

```c
void _REMOVE_VEHICLE_LIGHT_PROP_SETS(Vehicle vehicle);
```

## Parameters

- `vehicle` (`Vehicle`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveVehicleLightPropSets(vehicle)

-- always available, by hash
Citizen.InvokeNative(0xE31C0CB1C3186D40, vehicle)
```

### JavaScript

```js
RemoveVehicleLightPropSets(vehicle);

// by hash
Citizen.invokeNative('0xE31C0CB1C3186D40', vehicle);
```

### C#

```csharp
Function.Call((Hash)0xE31C0CB1C3186D40, vehicle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
