{"hash":"0xE72F591958F3ACAB","ns":"PROPSET","name":"_REQUEST_PROP_SET_2","slug":"_REQUEST_PROP_SET_2","official":false,"named":true,"luaName":"RequestPropSet_2","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"hash","type":"Hash"}],"summary":"Same as _REQUEST_PROP_SET","descriptions":[{"source":"alloc8or","format":"text","body":"Same as _REQUEST_PROP_SET"}],"examples":[],"aliases":[],"enums":[],"related":["0x899C97A1CCE7D483"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PROPSET/_REQUEST_PROP_SET_2","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/_REQUEST_PROP_SET_2.md","snippets":{"lua":"local retval = RequestPropSet_2(hash)","luaInvoke":"local retval = Citizen.InvokeNative(0xE72F591958F3ACAB, hash, Citizen.ReturnResultAnyway())","js":"const retval = RequestPropSet_2(hash);","jsInvoke":"const retval = Citizen.invokeNative('0xE72F591958F3ACAB', hash, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xE72F591958F3ACAB, hash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}