{"hash":"0xC1AB7EEFD3E6EE49","ns":"PROPSET","name":"_SET_PROP_SET_FLAG","slug":"_SET_PROP_SET_FLAG","official":false,"named":true,"luaName":"SetPropSetFlag","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"propSet","type":"PropSet"},{"name":"flag","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PROPSET/_SET_PROP_SET_FLAG","markdownUrl":"https://natives.borderlinerp.com/natives/PROPSET/_SET_PROP_SET_FLAG.md","snippets":{"lua":"SetPropSetFlag(propSet, flag)","luaInvoke":"Citizen.InvokeNative(0xC1AB7EEFD3E6EE49, propSet, flag)","js":"SetPropSetFlag(propSet, flag);","jsInvoke":"Citizen.invokeNative('0xC1AB7EEFD3E6EE49', propSet, flag);","csharp":"Function.Call((Hash)0xC1AB7EEFD3E6EE49, propSet, flag);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}