# PROPSET::_SET_PROP_SET_FLAG

- **Hash:** `0xC1AB7EEFD3E6EE49`
- **Namespace:** PROPSET
- **Runtime name (Lua/JS):** `SetPropSetFlag`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PROPSET/_SET_PROP_SET_FLAG

## Signature

```c
void _SET_PROP_SET_FLAG(PropSet propSet, int flag);
```

## Parameters

- `propSet` (`PropSet`)
- `flag` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
SetPropSetFlag(propSet, flag)

-- always available, by hash
Citizen.InvokeNative(0xC1AB7EEFD3E6EE49, propSet, flag)
```

### JavaScript

```js
SetPropSetFlag(propSet, flag);

// by hash
Citizen.invokeNative('0xC1AB7EEFD3E6EE49', propSet, flag);
```

### C#

```csharp
Function.Call((Hash)0xC1AB7EEFD3E6EE49, propSet, flag);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
