# PROPSET::_SET_PROP_SET_VISIBLE

- **Hash:** `0x9D096A5BD02F953E`
- **Namespace:** PROPSET
- **Runtime name (Lua/JS):** `SetPropSetVisible`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PROPSET/_SET_PROP_SET_VISIBLE

## Signature

```c
void _SET_PROP_SET_VISIBLE(PropSet propSet, BOOL toggle);
```

## Parameters

- `propSet` (`PropSet`)
- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetPropSetVisible(propSet, toggle)

-- always available, by hash
Citizen.InvokeNative(0x9D096A5BD02F953E, propSet, toggle)
```

### JavaScript

```js
SetPropSetVisible(propSet, toggle);

// by hash
Citizen.invokeNative('0x9D096A5BD02F953E', propSet, toggle);
```

### C#

```csharp
Function.Call((Hash)0x9D096A5BD02F953E, propSet, toggle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PROPSET::_IS_PROP_SET_VISIBLE](https://natives.borderlinerp.com/natives/PROPSET/_IS_PROP_SET_VISIBLE.md)

*Sources: alloc8or RDR3 NativeDB.*
