{"hash":"0x402B5D7D269FF796","ns":"QUEUE","name":"_EVENT_QUEUE_IS_EMPTY","slug":"_EVENT_QUEUE_IS_EMPTY","official":false,"named":true,"luaName":"EventQueueIsEmpty","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"hash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/QUEUE/_EVENT_QUEUE_IS_EMPTY","markdownUrl":"https://natives.borderlinerp.com/natives/QUEUE/_EVENT_QUEUE_IS_EMPTY.md","snippets":{"lua":"local retval = EventQueueIsEmpty(hash)","luaInvoke":"local retval = Citizen.InvokeNative(0x402B5D7D269FF796, hash, Citizen.ReturnResultAnyway())","js":"const retval = EventQueueIsEmpty(hash);","jsInvoke":"const retval = Citizen.invokeNative('0x402B5D7D269FF796', hash, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x402B5D7D269FF796, hash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}