{"hash":"0xD87DF294B049211D","ns":"QUEUE","name":"_EVENT_QUEUE_POP","slug":"_EVENT_QUEUE_POP","official":false,"named":true,"luaName":"EventQueuePop","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"hash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/QUEUE/_EVENT_QUEUE_POP","markdownUrl":"https://natives.borderlinerp.com/natives/QUEUE/_EVENT_QUEUE_POP.md","snippets":{"lua":"EventQueuePop(hash)","luaInvoke":"Citizen.InvokeNative(0xD87DF294B049211D, hash)","js":"EventQueuePop(hash);","jsInvoke":"Citizen.invokeNative('0xD87DF294B049211D', hash);","csharp":"Function.Call((Hash)0xD87DF294B049211D, hash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}