# RECORDING::REPLAY_PREVENT_RECORDING_THIS_FRAME

- **Hash:** `0xA8C44C13419634F2`
- **Namespace:** RECORDING
- **Runtime name (Lua/JS):** `ReplayPreventRecordingThisFrame`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/RECORDING/REPLAY_PREVENT_RECORDING_THIS_FRAME

## Signature

```c
void REPLAY_PREVENT_RECORDING_THIS_FRAME();
```

## Returns

`void`

## Description

nullsub, doesn't do anything

Old name: _STOP_RECORDING_THIS_FRAME

## Usage

### Lua

```lua
ReplayPreventRecordingThisFrame()

-- always available, by hash
Citizen.InvokeNative(0xA8C44C13419634F2)
```

### JavaScript

```js
ReplayPreventRecordingThisFrame();

// by hash
Citizen.invokeNative('0xA8C44C13419634F2');
```

### C#

```csharp
Function.Call((Hash)0xA8C44C13419634F2);
```

*Sources: alloc8or RDR3 NativeDB.*
