# REPLAY::CLOSE_VIDEO_EDITOR

- **Hash:** `0xCEEC64BD27A59312`
- **Namespace:** REPLAY
- **Runtime name (Lua/JS):** `CloseVideoEditor`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/REPLAY/CLOSE_VIDEO_EDITOR

## Signature

```c
BOOL CLOSE_VIDEO_EDITOR(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`BOOL`

## Description

Hardcoded to return true.

## Usage

### Lua

```lua
local retval = CloseVideoEditor(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0xCEEC64BD27A59312, p0, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = CloseVideoEditor(p0);

// by hash
const retval = Citizen.invokeNative('0xCEEC64BD27A59312', p0, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xCEEC64BD27A59312, p0);
```

## See also

- [REPLAY::OPEN_VIDEO_EDITOR](https://natives.borderlinerp.com/natives/REPLAY/OPEN_VIDEO_EDITOR.md) — Hardcoded to return true.

*Sources: alloc8or RDR3 NativeDB.*
