# REPLAY::OPEN_VIDEO_EDITOR

- **Hash:** `0xB3F2829907403C13`
- **Namespace:** REPLAY
- **Runtime name (Lua/JS):** `OpenVideoEditor`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/REPLAY/OPEN_VIDEO_EDITOR

## Signature

```c
BOOL OPEN_VIDEO_EDITOR();
```

## Returns

`BOOL`

## Description

Hardcoded to return true.

## Usage

### Lua

```lua
local retval = OpenVideoEditor()

-- always available, by hash
local retval = Citizen.InvokeNative(0xB3F2829907403C13, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = OpenVideoEditor();

// by hash
const retval = Citizen.invokeNative('0xB3F2829907403C13', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xB3F2829907403C13);
```

## See also

- [REPLAY::CLOSE_VIDEO_EDITOR](https://natives.borderlinerp.com/natives/REPLAY/CLOSE_VIDEO_EDITOR.md) — Hardcoded to return true.

*Sources: alloc8or RDR3 NativeDB.*
