# REPLAY::SET_SCRIPTS_HAVE_CLEANED_UP_FOR_REPLAY_SYSTEM

- **Hash:** `0x57C6525034E76EB0`
- **Namespace:** REPLAY
- **Runtime name (Lua/JS):** `SetScriptsHaveCleanedUpForReplaySystem`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/REPLAY/SET_SCRIPTS_HAVE_CLEANED_UP_FOR_REPLAY_SYSTEM

## Signature

```c
void SET_SCRIPTS_HAVE_CLEANED_UP_FOR_REPLAY_SYSTEM();
```

## Returns

`void`

## Description

nullsub, doesn't do anything

## Usage

### Lua

```lua
SetScriptsHaveCleanedUpForReplaySystem()

-- always available, by hash
Citizen.InvokeNative(0x57C6525034E76EB0)
```

### JavaScript

```js
SetScriptsHaveCleanedUpForReplaySystem();

// by hash
Citizen.invokeNative('0x57C6525034E76EB0');
```

### C#

```csharp
Function.Call((Hash)0x57C6525034E76EB0);
```

*Sources: alloc8or RDR3 NativeDB.*
