# SAVE::_0x8E8FFB9E4AD051D2

- **Hash:** `0x8E8FFB9E4AD051D2`
- **Namespace:** SAVE
- **Runtime name (Lua/JS):** `N_0x8e8ffb9e4ad051d2`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SAVE/0x8E8FFB9E4AD051D2

## Signature

```c
void _0x8E8FFB9E4AD051D2(Any p0, Any p1, Any p2, Any p3);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x8e8ffb9e4ad051d2(p0, p1, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0x8E8FFB9E4AD051D2, p0, p1, p2, p3)
```

### JavaScript

```js
N_0x8e8ffb9e4ad051d2(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0x8E8FFB9E4AD051D2', p0, p1, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0x8E8FFB9E4AD051D2, p0, p1, p2, p3);
```

- This native has no known name, so the runtime exposes it only as `N_0x8e8ffb9e4ad051d2` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
