{"hash":"0xA7ECEBAFBAF997A5","ns":"SAVE","name":"_0xA7ECEBAFBAF997A5","slug":"0xA7ECEBAFBAF997A5","official":false,"named":false,"luaName":"N_0xa7ecebafbaf997a5","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"savegameType","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1436","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/SAVE/0xA7ECEBAFBAF997A5","markdownUrl":"https://natives.borderlinerp.com/natives/SAVE/0xA7ECEBAFBAF997A5.md","snippets":{"lua":"local retval = N_0xa7ecebafbaf997a5(savegameType)","luaInvoke":"local retval = Citizen.InvokeNative(0xA7ECEBAFBAF997A5, savegameType, Citizen.ResultAsInteger())","js":"const retval = N_0xa7ecebafbaf997a5(savegameType);","jsInvoke":"const retval = Citizen.invokeNative('0xA7ECEBAFBAF997A5', savegameType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xA7ECEBAFBAF997A5, savegameType);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","This native has no known name, so the runtime exposes it only as `N_0xa7ecebafbaf997a5` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}