# SAVE::_0xA7ECEBAFBAF997A5

- **Hash:** `0xA7ECEBAFBAF997A5`
- **Namespace:** SAVE
- **Runtime name (Lua/JS):** `N_0xa7ecebafbaf997a5`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1436
- **URL:** https://natives.borderlinerp.com/natives/SAVE/0xA7ECEBAFBAF997A5

## Signature

```c
Any _0xA7ECEBAFBAF997A5(Hash savegameType);
```

## Parameters

- `savegameType` (`Hash`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0xa7ecebafbaf997a5(savegameType)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA7ECEBAFBAF997A5, savegameType, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xa7ecebafbaf997a5(savegameType);

// by hash
const retval = Citizen.invokeNative('0xA7ECEBAFBAF997A5', savegameType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xA7ECEBAFBAF997A5, savegameType);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- This native has no known name, so the runtime exposes it only as `N_0xa7ecebafbaf997a5` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
