# SAVE::SAVEGAME_IS_SAVE_PENDING

- **Hash:** `0x3CF46F55C6585590`
- **Namespace:** SAVE
- **Runtime name (Lua/JS):** `SavegameIsSavePending`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SAVE/SAVEGAME_IS_SAVE_PENDING

## Signature

```c
BOOL SAVEGAME_IS_SAVE_PENDING();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = SavegameIsSavePending()

-- always available, by hash
local retval = Citizen.InvokeNative(0x3CF46F55C6585590, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = SavegameIsSavePending();

// by hash
const retval = Citizen.invokeNative('0x3CF46F55C6585590', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x3CF46F55C6585590);
```

*Sources: alloc8or RDR3 NativeDB.*
