{"hash":"0x1840F3B30ED0105F","ns":"SAVE","name":"SAVEGAME_SAVE_MP","slug":"SAVEGAME_SAVE_MP","official":true,"named":true,"luaName":"SavegameSaveMp","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"savegameType","type":"Hash"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"See SAVEGAME_SAVE_SP"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/SAVE/SAVEGAME_SAVE_MP","markdownUrl":"https://natives.borderlinerp.com/natives/SAVE/SAVEGAME_SAVE_MP.md","snippets":{"lua":"local retval = SavegameSaveMp(savegameType)","luaInvoke":"local retval = Citizen.InvokeNative(0x1840F3B30ED0105F, savegameType, Citizen.ReturnResultAnyway())","js":"const retval = SavegameSaveMp(savegameType);","jsInvoke":"const retval = Citizen.invokeNative('0x1840F3B30ED0105F', savegameType, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x1840F3B30ED0105F, savegameType);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}