# SAVE::SAVEGAME_SAVE_MP

- **Hash:** `0x1840F3B30ED0105F`
- **Namespace:** SAVE
- **Runtime name (Lua/JS):** `SavegameSaveMp`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SAVE/SAVEGAME_SAVE_MP

## Signature

```c
BOOL SAVEGAME_SAVE_MP(Hash savegameType);
```

## Parameters

- `savegameType` (`Hash`)

## Returns

`BOOL`

## Description

See SAVEGAME_SAVE_SP

## Usage

### Lua

```lua
local retval = SavegameSaveMp(savegameType)

-- always available, by hash
local retval = Citizen.InvokeNative(0x1840F3B30ED0105F, savegameType, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = SavegameSaveMp(savegameType);

// by hash
const retval = Citizen.invokeNative('0x1840F3B30ED0105F', savegameType, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x1840F3B30ED0105F, savegameType);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
