{"hash":"0x1431540BCA1A1BD2","ns":"SAVE","name":"_SAVEGAME_HAS_SAVE_FAILED","slug":"_SAVEGAME_HAS_SAVE_FAILED","official":false,"named":true,"luaName":"SavegameHasSaveFailed","game":"rdr3","apiset":"client","returnType":"BOOL","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SAVE/_SAVEGAME_HAS_SAVE_FAILED","markdownUrl":"https://natives.borderlinerp.com/natives/SAVE/_SAVEGAME_HAS_SAVE_FAILED.md","snippets":{"lua":"local retval = SavegameHasSaveFailed()","luaInvoke":"local retval = Citizen.InvokeNative(0x1431540BCA1A1BD2, Citizen.ReturnResultAnyway())","js":"const retval = SavegameHasSaveFailed();","jsInvoke":"const retval = Citizen.invokeNative('0x1431540BCA1A1BD2', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x1431540BCA1A1BD2);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}