# SCRIPT::_0x29FB4CE89472C3CB

- **Hash:** `0x29FB4CE89472C3CB`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `N_0x29fb4ce89472c3cb`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/0x29FB4CE89472C3CB

## Signature

```c
void _0x29FB4CE89472C3CB(Any p0, Any p1, float p2, float p3, const char* p4, const char* p5, const char* p6, int p7);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`float`)
- `p3` (`float`)
- `p4` (`const char*`)
- `p5` (`const char*`)
- `p6` (`const char*`)
- `p7` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
N_0x29fb4ce89472c3cb(p0, p1, p2, p3, p4, p5, p6, p7)

-- always available, by hash
Citizen.InvokeNative(0x29FB4CE89472C3CB, p0, p1, p2, p3, p4, p5, p6, p7)
```

### JavaScript

```js
N_0x29fb4ce89472c3cb(p0, p1, p2, p3, p4, p5, p6, p7);

// by hash
Citizen.invokeNative('0x29FB4CE89472C3CB', p0, p1, p2 + 0.0000001, p3 + 0.0000001, p4, p5, p6, p7);
```

### C#

```csharp
Function.Call((Hash)0x29FB4CE89472C3CB, p0, p1, p2, p3, p4, p5, p6, p7);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0x29fb4ce89472c3cb` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
