{"hash":"0x64F765D9A1F8F02C","ns":"SCRIPT","name":"_0x64F765D9A1F8F02C","slug":"0x64F765D9A1F8F02C","official":false,"named":false,"luaName":"N_0x64f765d9a1f8f02c","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any*"},{"name":"p1","type":"Any*"},{"name":"p2","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/SCRIPT/0x64F765D9A1F8F02C","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/0x64F765D9A1F8F02C.md","snippets":{"lua":"local p0, p1, p2 = N_0x64f765d9a1f8f02c()","luaInvoke":"local p0, p1, p2 = Citizen.InvokeNative(0x64F765D9A1F8F02C, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt())","js":"const [p0, p1, p2] = N_0x64f765d9a1f8f02c();","jsInvoke":"const [p0, p1, p2] = Citizen.invokeNative('0x64F765D9A1F8F02C', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt());","csharp":"var p0 = new OutputArgument();\nvar p1 = new OutputArgument();\nvar p2 = new OutputArgument();\nFunction.Call((Hash)0x64F765D9A1F8F02C, p0, p1, p2);\n// p0.GetResult<int>()\n// p1.GetResult<int>()\n// p2.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x64f765d9a1f8f02c` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}