{"hash":"0xAC8FAB22A914AE34","ns":"SCRIPT","name":"AWARDS_GET_RESULT_ITEM","slug":"AWARDS_GET_RESULT_ITEM","official":true,"named":true,"luaName":"AwardsGetResultItem","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"rpcGuid","type":"Any*"},{"name":"awardHash","type":"Hash"},{"name":"itemIndex","type":"int"},{"name":"outResultItem","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x4293B44A855F82CC"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SCRIPT/AWARDS_GET_RESULT_ITEM","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/AWARDS_GET_RESULT_ITEM.md","snippets":{"lua":"local retval, rpcGuid, outResultItem = AwardsGetResultItem(awardHash, itemIndex)","luaInvoke":"local retval, rpcGuid, outResultItem = Citizen.InvokeNative(0xAC8FAB22A914AE34, Citizen.PointerValueInt(), awardHash, itemIndex, Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, rpcGuid, outResultItem] = AwardsGetResultItem(awardHash, itemIndex);","jsInvoke":"const [retval, rpcGuid, outResultItem] = Citizen.invokeNative('0xAC8FAB22A914AE34', Citizen.pointerValueInt(), awardHash, itemIndex, Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var rpcGuid = new OutputArgument();\nvar outResultItem = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xAC8FAB22A914AE34, rpcGuid, awardHash, itemIndex, outResultItem);\n// rpcGuid.GetResult<int>()\n// outResultItem.GetResult<int>()","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}