# SCRIPT::BAIL_WITH_PASS_THROUGH_PARAMS

- **Hash:** `0xE98204D3C25AE14C`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `BailWithPassThroughParams`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/BAIL_WITH_PASS_THROUGH_PARAMS

## Signature

```c
void BAIL_WITH_PASS_THROUGH_PARAMS(const char* params);
```

## Parameters

- `params` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
BailWithPassThroughParams(params)

-- always available, by hash
Citizen.InvokeNative(0xE98204D3C25AE14C, params)
```

### JavaScript

```js
BailWithPassThroughParams(params);

// by hash
Citizen.invokeNative('0xE98204D3C25AE14C', params);
```

### C#

```csharp
Function.Call((Hash)0xE98204D3C25AE14C, params);
```

*Sources: alloc8or RDR3 NativeDB.*
