# SCRIPT::DOES_THREAD_EXIST

- **Hash:** `0xFF975BC4435A0FA3`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `DoesThreadExist`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/DOES_THREAD_EXIST

## Signature

```c
BOOL DOES_THREAD_EXIST(int threadId);
```

## Parameters

- `threadId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DoesThreadExist(threadId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xFF975BC4435A0FA3, threadId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesThreadExist(threadId);

// by hash
const retval = Citizen.invokeNative('0xFF975BC4435A0FA3', threadId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xFF975BC4435A0FA3, threadId);
```

*Sources: alloc8or RDR3 NativeDB.*
