# SCRIPT::GET_NO_LOADING_SCREEN

- **Hash:** `0x323DAF00687E0F28`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `GetNoLoadingScreen`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/GET_NO_LOADING_SCREEN

## Signature

```c
BOOL GET_NO_LOADING_SCREEN();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GetNoLoadingScreen()

-- always available, by hash
local retval = Citizen.InvokeNative(0x323DAF00687E0F28, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetNoLoadingScreen();

// by hash
const retval = Citizen.invokeNative('0x323DAF00687E0F28', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x323DAF00687E0F28);
```

## See also

- [SCRIPT::SET_NO_LOADING_SCREEN](https://natives.borderlinerp.com/natives/SCRIPT/SET_NO_LOADING_SCREEN.md)

*Sources: alloc8or RDR3 NativeDB.*
