# SCRIPT::GET_NUMBER_OF_EVENTS

- **Hash:** `0x5CE8DE5909565748`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `GetNumberOfEvents`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/GET_NUMBER_OF_EVENTS

## Signature

```c
int GET_NUMBER_OF_EVENTS(int eventGroup);
```

## Parameters

- `eventGroup` (`int`)

## Returns

`int`

## Description

eventGroup: 0 = SCRIPT_EVENT_QUEUE_AI (CEventGroupScriptAI), 1 = SCRIPT_EVENT_QUEUE_NETWORK (CEventGroupScriptNetwork), 2 = unk, 3 = unk, 4 = SCRIPT_EVENT_QUEUE_ERRORS (CEventGroupScriptErrors)

## Usage

### Lua

```lua
local retval = GetNumberOfEvents(eventGroup)

-- always available, by hash
local retval = Citizen.InvokeNative(0x5CE8DE5909565748, eventGroup, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetNumberOfEvents(eventGroup);

// by hash
const retval = Citizen.invokeNative('0x5CE8DE5909565748', eventGroup, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x5CE8DE5909565748, eventGroup);
```

*Sources: alloc8or RDR3 NativeDB.*
