{"hash":"0xE97BD36574F8B0A6","ns":"SCRIPT","name":"HAS_SCRIPT_LOADED","slug":"HAS_SCRIPT_LOADED","official":true,"named":true,"luaName":"HasScriptLoaded","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"scriptName","type":"const char*"}],"summary":"Returns if a script has been loaded into the game.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns if a script has been loaded into the game. Used to see if a script was loaded after requesting."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xE6CC9F3BA0FB9EF1","gtaJhash":"0x5D67F751","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/SCRIPT/HAS_SCRIPT_LOADED","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/HAS_SCRIPT_LOADED.md","snippets":{"lua":"local retval = HasScriptLoaded(scriptName)","luaInvoke":"local retval = Citizen.InvokeNative(0xE97BD36574F8B0A6, scriptName, Citizen.ReturnResultAnyway())","js":"const retval = HasScriptLoaded(scriptName);","jsInvoke":"const retval = Citizen.invokeNative('0xE97BD36574F8B0A6', scriptName, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xE97BD36574F8B0A6, scriptName);","notes":[]}}