{"hash":"0xA5D8E0C2F3C7EEBC","ns":"SCRIPT","name":"HAS_SCRIPT_WITH_NAME_HASH_LOADED","slug":"HAS_SCRIPT_WITH_NAME_HASH_LOADED","official":true,"named":true,"luaName":"HasScriptWithNameHashLoaded","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"scriptHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x5F0F0C783EB16C04","gtaJhash":"0x06674818","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/SCRIPT/HAS_SCRIPT_WITH_NAME_HASH_LOADED","markdownUrl":"https://natives.borderlinerp.com/natives/SCRIPT/HAS_SCRIPT_WITH_NAME_HASH_LOADED.md","snippets":{"lua":"local retval = HasScriptWithNameHashLoaded(scriptHash)","luaInvoke":"local retval = Citizen.InvokeNative(0xA5D8E0C2F3C7EEBC, scriptHash, Citizen.ReturnResultAnyway())","js":"const retval = HasScriptWithNameHashLoaded(scriptHash);","jsInvoke":"const retval = Citizen.invokeNative('0xA5D8E0C2F3C7EEBC', scriptHash, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xA5D8E0C2F3C7EEBC, scriptHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}