# SCRIPT::HAVE_ALL_CHILD_SCRIPTS_TERMINATED

- **Hash:** `0x380FFA15B72408FB`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `HaveAllChildScriptsTerminated`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/HAVE_ALL_CHILD_SCRIPTS_TERMINATED

## Signature

```c
BOOL HAVE_ALL_CHILD_SCRIPTS_TERMINATED(int p0);
```

## Parameters

- `p0` (`int`)

## Returns

`BOOL`

## Description

Waiting for child scripts to terminate / waiting for collapse of child scripts

## Usage

### Lua

```lua
local retval = HaveAllChildScriptsTerminated(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x380FFA15B72408FB, p0, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = HaveAllChildScriptsTerminated(p0);

// by hash
const retval = Citizen.invokeNative('0x380FFA15B72408FB', p0, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x380FFA15B72408FB, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
