# SCRIPT::REQUEST_SCRIPT

- **Hash:** `0x46ED607DDD40D7FE`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `RequestScript`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/REQUEST_SCRIPT

## Signature

```c
void REQUEST_SCRIPT(const char* scriptName);
```

## Parameters

- `scriptName` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
RequestScript(scriptName)

-- always available, by hash
Citizen.InvokeNative(0x46ED607DDD40D7FE, scriptName)
```

### JavaScript

```js
RequestScript(scriptName);

// by hash
Citizen.invokeNative('0x46ED607DDD40D7FE', scriptName);
```

### C#

```csharp
Function.Call((Hash)0x46ED607DDD40D7FE, scriptName);
```

*Sources: alloc8or RDR3 NativeDB.*
