# SCRIPT::REQUEST_SCRIPT_WITH_NAME_HASH

- **Hash:** `0xF6B9CE3F8D5B9B74`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `RequestScriptWithNameHash`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/REQUEST_SCRIPT_WITH_NAME_HASH

## Signature

```c
void REQUEST_SCRIPT_WITH_NAME_HASH(Hash scriptHash);
```

## Parameters

- `scriptHash` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
RequestScriptWithNameHash(scriptHash)

-- always available, by hash
Citizen.InvokeNative(0xF6B9CE3F8D5B9B74, scriptHash)
```

### JavaScript

```js
RequestScriptWithNameHash(scriptHash);

// by hash
Citizen.invokeNative('0xF6B9CE3F8D5B9B74', scriptHash);
```

### C#

```csharp
Function.Call((Hash)0xF6B9CE3F8D5B9B74, scriptHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
