# SCRIPT::SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID

- **Hash:** `0x3CE3FB167E837D7C`
- **Namespace:** SCRIPT
- **Runtime name (Lua/JS):** `ScriptThreadIteratorGetNextThreadId`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/SCRIPT/SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID

## Signature

```c
int SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID();
```

## Returns

`int`

## Description

If the function returns 0, the end of the iteration has been reached.

## Usage

### Lua

```lua
local retval = ScriptThreadIteratorGetNextThreadId()

-- always available, by hash
local retval = Citizen.InvokeNative(0x3CE3FB167E837D7C, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = ScriptThreadIteratorGetNextThreadId();

// by hash
const retval = Citizen.invokeNative('0x3CE3FB167E837D7C', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x3CE3FB167E837D7C);
```

*Sources: alloc8or RDR3 NativeDB.*
